Name
:Neville Auld
Student No: D8640005
Criteria
1
Introductory
objectives and directions
This is regarded by Hannafin and Peck (1988) as one of
the most important features of multimedia content
and is consistent with Gagne’s (1985) instructional event
‘informing learners of
objectives’ and Overbaugh’s (1994) dimension of ‘orienting
activities’. There seem to be two
fundamental reasons for incorporating this criterion into Multimedia
design. First, many learning and
instructional theorists have argued that learning is best
facilitated when new information is
perceived or encountered in context with previously held
knowledge (Ausubel, 1960; Ausubel
& Fitzgerald, 1962; Hannafin & Peck, 1988;
Overbaugh, 1994; Park & Hannafin, 1993; Schmidt,
1993). By providing
introductory notes or background to the content area, recall of existing
knowledge will be facilitated, thus increasing the potential
for learning. It is also important to
provide introductory directives so that it is clear to users
what the goals of instruction are
and what is expected of them as they traverse the
program. Doing this reduces learner anxiety
and allows learners to judge what are the relevant and
important goals of instruction (Overbaugh,
1994).
Metrics
for Instructions and Directions
( please grade between 1(lowest)to
5(highest)in satisfaction
|
Metrics |
Description |
|
Objective |
Did
you grasp the objective of the content? |
|
Directions |
Were
the directions of the content easily explained? |
|
Instructions |
Were
the instructions easily obtained and understood? |
|
Goals |
Were
the goals of the content attainable? |
|
|
|
Criteria
2
Navigation orientation
and sequencing
Herrington and Oliver (1997) say there are three
purposes to navigation: (i) to allow the student
to locate and access particular information (ii) to
allow the student to purposely move between
related information (iii) to allow students to establish
their current position within the program.
The navigation system is particularly important in
complex multimedia content so that student
confusion and disorientation are avoided (Stemler, 1997; Park
& Hannafin, 1993). A consistent
and clear navigation system is therefore seen as a
crucial aspect of an effective multimedia design.
The way the navigation system is set up will be
dependent to a certain extent on the structure
of the program but navigation should usually allow
students to ‘exit’, go ‘forward’, go ‘back’,
go to the ‘main menu’ or ‘help’ and ‘glossary’ if
required (Locatis, Letourneau & Banvard,
1989; Stemler, 1997).
Sequencing refers to the flow of content and
information in the multimedia package. The
content should be cohesive and well structured and designers
should
attempt to minimise the amount of energy and effort users
expend trying to make links
between information. Distracting or irrelevant information
should be removed and the most
important information should be given prominence. Hannafin and
Peck (1988) argue that
“Lesson flow is critical to the ease with which
learning will occur. Lessons that move logically
and smoothly from frame to frame and from section to
section will likely maintain learner
attention effectively” (p. 303).
Metrics
for Navigation
orientation and sequencing
( please grade between 1(lowest)to
5(highest)in satisfaction)
|
Metrics |
Description |
|
Locate
Information |
Could
you locate the information quickly and efficiently? |
|
Related
information |
Were
you able to move between related information easily? |
|
Current
position |
Were
you aware of your current position within the content? |
|
Logic
and flow |
Did
the content flow smoothly and logically? |
Criteria
3
Interactivity
Interactivity is seen as one of the most important
aspects of Multimedia content and refers
to features which
actively involve or engage the learner.
Najjar (1996)
defines interactivity “as the mutual action between the learner, the learning
system, and
the learning material” (p. 131). Interactivity may take
several forms such as formative assessment
questions on material covered in the preceding part of the
program, asking users to perform
some manipulation of the interface or challenging users to
form hypotheses or predictions
based on the material they have encountered. It is
important to acknowledge that the criterion
of interactivity cannot be satisfied through basic point
and click procedures or by simply allowing
users to use a navigation bar to actively move through the
package.
There are a number of advantages to promoting
interactivity in multimedia content. Interactivity
limits the chance of instruction proceeding while the
learner is not concentrating (Hannafin &
Peck, 1988). By using feedback questions, a popular method of
promoting interactivity, retention
of knowledge is enhanced and remediation of incorrect
knowledge is addressed (Hannafin &
Peck, 1988; Stemler, 1997). The use of feedback questions also allows developers
to
individualise instruction for the learner which instructional
designers have argued facilitates
learning (Hannafin & Peck, 1988). One of the most
important reasons for promoting interactivity,
however, is that it encourages deeper processing of learning
material. Interactivity makes
students reflect on the content of instruction thereby
encouraging the integration of knowledge
and the elaboration of new information with pre-existing
knowledge. Thus, interactivity
promotes deeper processing which results in greater
comprehension and retention (Park &
Hannafin, 1988; Stemler, 1997).
Metrics
for Interactivity
|
Learner
Action |
Did
you have a greater comprehension and retention of the content? |
|
Learning
system |
Did
you at any time feel you were not in control of the content? |
|
Learning
material |
Did
you find the integration of the content and the user a rewarding experience? |
Criteria
4
User Attitudes and Effects
If users have positive perceptions of multimedia
content
this should not only extend the amount of time users spend
learning but, more importantly,
it should promote engagement with the program and thus
foster deeper processing of
instructional content. This analysis is consistent with
motivational approaches to instructional
design such as Keller’s (1983) ARCS model.
A number of questions could be formulated to determine
user’s perceptions of multimedia content at both a general and a specific
level. These questions cover issues such as effectiveness, efficiency, usefulness,
degree
of interest, enjoy ability, appeal, degree of
user-friendliness, relevancy and degree of engagement.
Metrics for User Attitudes and Effects
|
Metrics |
Description |
|
Perception |
Did you have a
positive perception of the content? |
|
User
Friendliness |
Was you
experience user friendly? |
|
Effectiveness |
How effective
was the content to you? |
|
Usefulness |
Was the content
useful to reach your goals ? |
|
Degree of
Interest |
What degree of
interest did the content create ? |
REFERENCES
Ausubel, D.P. (1960). The use of advance organisers in
the learning and retention of meaningful verbal
material. Journal of Educational Psychology 51: 5,
267-272.
Ausubel, D.P. & Fitzgerald, D.
(1962). Organiser, general
background, and antecedent learning variables
in sequential verbal learning. Journal of Educational
Psychology 53: 6, 43-49.
Gagne, R. (1985). The conditions
of learning and theory of instruction (4th Ed.), Dryden Press.
Hannafin, M.J. & Peck, K.L.
(1988). The design, development
and evaluation of instructional software,
McMillan Publishing Company.
Herrington, J. & Oliver, R.
(1997). Multimedia, magic and the
way students respond to a situated
learning environment. Australian Journal of Educational
Technology 13: 2, 127-143.
Keller, J.M. (1983). Motivational
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Stemler, L.K. (1997). Educational characteristics of
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